Music streaming audience who want easy access to their music.
Making Spotify more social!
This study aims to identify opportunities for Spotify and its customers to improve engagement and retention.
User Research, information architecture, interaction design,
and UI Design.
User Interviews
Secondary research
Persona
Empathy Map
Storyboard
User flow
Crazy 8
If I might ideation
Wireframes
Prototypes
Usability testing
Affinity map
Spotify is a leading streaming music service that makes their customers happy with engaging content and functions. However, is there room for more social interactions with customers? Becoming another social network may dilute the core product and consume enormous resources. In fact, Spotify removed the messaging capabilities earlier in 2017 due to low engagement.
My secondary key findings on Spotify:
My findings made me explore the desktop app for my project.
Persona, empathy map and a storyboard were created based on the collected data. The user experience and needs are guides throughout the design process.
The current Spotify social interaction flow does not give users feedback for sharing.
Local Events and Local Playlists features could be exciting to explore. I chose to study feed control based on my research findings. I considered the types and the levels of response. A full messaging flow could be too much to ask of the user. I thought a user could respond with just emojis.
Below are the wire flows I made based on my ideation exercises. I chose to explore the desktop environment based on my findings that most users don't want interactions while they listen to music on their phones, traveling or out of reach.
Then I built and tested the high fidelity desktop prototype with Marvel. I found my interaction points to be very subtle.
I interviewed five people for my usability test focusing on three key tasks.